Frightfur Jar
Trap Continuous

Frightfur Jar

  • Archetype:
  • Frightfur

  • View:
  • 3331




This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 47
Deck 53

Frightfur Jar — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 53 · Meta: provisional
  • Primary role: Utility · Secondary: Removal

Why it scores here

Frightfur Jar is a once-per-turn discard-to-draw filter that either destroys one card on the field (only when the drawn card is an Edge Imp monster) or tucks a hand card back to the Deck, plus a graveyard effect that halves one face-up opposing monster's ATK. Its value is consistency and light interaction rather than board-building, so the score sits in the middle. The card appears in all 64 sampled decks with strong partner co-occurrence, which confirms it is a reliably run piece, but that frequency is treated as accessibility and deck fit, not as evidence of raw power (guardrail 3). The high ATK-halving and destruction effects are conditional or soft, so they earn only moderate interaction credit.

Axis scores

Axis Score Evidence
Accessibility 55 Appears in 64 of 64 sampled decks at 1.41 average copies, but there is no searcher or routing evidence and the combo sample is empty (observed).
Combo & Conversion 35 The effect filters and conditionally destroys but builds no board on its own, and there are no combo examples (verified from text; no combo stats).
Resource Economy 45 Discard one to draw one is card-neutral, and the non-Edge-Imp branch only reorders the hand; the destruction branch can be card-positive only in a narrow case (verified from text).
Effect & Interaction 35 Destruction requires an Edge Imp draw and the GY halve-ATK is a soft, once-per-trigger debuff, not removal (verified from text).
Material Utility 5 A Trap card with no material or level body; it contributes nothing as a material (verified from text).
Resilience & Flexibility 55 Its graveyard effect still works after it is sent there, so the card keeps value after removal from the field (verified from text; inferred resilience).
Deck-Building Efficiency 70 Runs as a single copy in most decks with no garnet, lock, or self-restriction; a low-cost slot (observed from copies distribution, 44 of 64 decks at one copy).

Calculation

Weight profile: 0.7 Utility + 0.3 Removal/Negation. Intrinsic ≈ 47, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in every sampled deck with near-total co-occurrence with the main Edge Imp and Fluffal enablers
  • Once-per-turn filter that can convert a drawn Edge Imp into a destruction
  • Graveyard effect remains useful after the card is removed
  • Cheap single-copy slot with no garnet or lock cost

Weaknesses

  • Destruction branch needs an Edge Imp draw, so most activations only reorder the hand
  • The ATK-halving effect is a soft debuff on a single face-up monster
  • No combo or searcher evidence to show it converts into a board

Counters / choke points

  • Backrow removal or a trap-destruction effect can remove it from the field, though its graveyard effect still applies

Best use

Once-per-turn filter and soft interaction in Frightfur-based decks. Decks: Frightfur, Edge Imp, Fluffal. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn discard-and-draw with a conditional Edge Imp destruction or hand-to-Deck placement; Graveyard effect halves the ATK of one face-up opposing monster; Name becomes Toy Vendor on the field or in the GY
  • Observed: Appears in 64 of 64 sampled decks; 44 decks run one copy, 14 run two, 6 run three; Co-occurs in 98.4% of decks with Edge Imp Sabres, Fluffal Dog and Toy Vendor
  • Inferred: Card-neutral filter value unless an Edge Imp is drawn; Graveyard effect keeps value after removal from the field
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the deck sample only











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