Trap
ContinuousFrightfur Jar
Archetype:
Frightfur
View:
3331
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.
Frightfur Jar — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 53 · Meta: provisional
- Primary role: Utility · Secondary: Removal
Why it scores here
Frightfur Jar is a once-per-turn discard-to-draw filter that either destroys one card on the field (only when the drawn card is an Edge Imp monster) or tucks a hand card back to the Deck, plus a graveyard effect that halves one face-up opposing monster's ATK. Its value is consistency and light interaction rather than board-building, so the score sits in the middle. The card appears in all 64 sampled decks with strong partner co-occurrence, which confirms it is a reliably run piece, but that frequency is treated as accessibility and deck fit, not as evidence of raw power (guardrail 3). The high ATK-halving and destruction effects are conditional or soft, so they earn only moderate interaction credit.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Appears in 64 of 64 sampled decks at 1.41 average copies, but there is no searcher or routing evidence and the combo sample is empty (observed). |
| Combo & Conversion | 35 | The effect filters and conditionally destroys but builds no board on its own, and there are no combo examples (verified from text; no combo stats). |
| Resource Economy | 45 | Discard one to draw one is card-neutral, and the non-Edge-Imp branch only reorders the hand; the destruction branch can be card-positive only in a narrow case (verified from text). |
| Effect & Interaction | 35 | Destruction requires an Edge Imp draw and the GY halve-ATK is a soft, once-per-trigger debuff, not removal (verified from text). |
| Material Utility | 5 | A Trap card with no material or level body; it contributes nothing as a material (verified from text). |
| Resilience & Flexibility | 55 | Its graveyard effect still works after it is sent there, so the card keeps value after removal from the field (verified from text; inferred resilience). |
| Deck-Building Efficiency | 70 | Runs as a single copy in most decks with no garnet, lock, or self-restriction; a low-cost slot (observed from copies distribution, 44 of 64 decks at one copy). |
Calculation
Weight profile: 0.7 Utility + 0.3 Removal/Negation. Intrinsic ≈ 47, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in every sampled deck with near-total co-occurrence with the main Edge Imp and Fluffal enablers
- Once-per-turn filter that can convert a drawn Edge Imp into a destruction
- Graveyard effect remains useful after the card is removed
- Cheap single-copy slot with no garnet or lock cost
Weaknesses
- Destruction branch needs an Edge Imp draw, so most activations only reorder the hand
- The ATK-halving effect is a soft debuff on a single face-up monster
- No combo or searcher evidence to show it converts into a board
Counters / choke points
- Backrow removal or a trap-destruction effect can remove it from the field, though its graveyard effect still applies
Best use
Once-per-turn filter and soft interaction in Frightfur-based decks. Decks: Frightfur, Edge Imp, Fluffal. Suggested copies: 1.
Evidence & gaps
- Verified: Once-per-turn discard-and-draw with a conditional Edge Imp destruction or hand-to-Deck placement; Graveyard effect halves the ATK of one face-up opposing monster; Name becomes Toy Vendor on the field or in the GY
- Observed: Appears in 64 of 64 sampled decks; 44 decks run one copy, 14 run two, 6 run three; Co-occurs in 98.4% of decks with Edge Imp Sabres, Fluffal Dog and Toy Vendor
- Inferred: Card-neutral filter value unless an Edge Imp is drawn; Graveyard effect keeps value after removal from the field
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the deck sample only






